In this project users will be able to create animated effects (lights and particles). They will then trigger different animations using the animator. Lastly the users will configure a variety of different dance animations on an .fbx model to create a flash dance type scene.
Project Objective
Determine methods for creating simple 3D keyframed animation sequences using Unity’s animation editor.
Identify methods for animating component types such as transforms, lights, and particle effects
Create key frames and change tangents in the Curve Editor using the Animation window
Use basic state machines and blend trees to create and manage multiple animations.
Identify methods for grouping animated objects so that animation can be applied throughout the scene.
Import animations from Digital Content Creation applications