Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. One of the best tools for creating these highly detailed sculpts is ZBrush.
In this project, Game Character Sculpting in ZBrush, you’ll learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels. Working from the ground up, you’ll start by creating the initial armature using a very flexible tool called ZSpheres. From there, you’ll learn to use several of ZBrush’s powerful sculpting brushes to edit the geometry at its base and to begin sculpting in all the character’s musculature and detail. Next, you’ll also learn to stylize your model and to create things like clothing and accessories by extracting geometry from existing shapes.
When you're finished with this ZBrush project, you’ll have completed the process of creating a sculpted character from start to finish. But even though you'll be building a dwarf, you’re not just learning to build one character. As you complete this project, you’ll get challenges that will allow you to see that what you’ve learned can apply to many different kinds of characters.
Software required: ZBrush
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.