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Game Prop Modeling Fundamentals

Project
Intermediate
+60 XP
3 Hours20 Mins
(71)
Overview
Live
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Summary
Props are the various object players will inevitably interact with in games, from small cans and papers, to show-stopping "hero props" like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context.
In this project, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and ZBrush. Next, you'll try your hand at designing unknown elements of a prop without guidance. Finally, you'll learn to work within the expected game constraints to save time and increase quality. When you're finished with this project, you'll understand what goes into creating a high poly game prop and be able to do it yourself.
Software required: 3ds Max 2017; ZBrush
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
By the end of this project, you will be able to:
  • Work within an existing style to create a functional prop block in for a game
  • Design elements not included in the concept
  • Identify how to bring a model into a functional state for in-game use
  • Import your model into ZBrush
  • Optimize ZBrush to increase your efficiency
  • Sculpt your model in ZBrush
  • Add final detail to make your prop look engaging and believable
Select your Unity version
Last updated: January 24, 2020
2019.3
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2018.4
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2018.1
Language
English
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