Props are the various object players will inevitably interact with in games, from small cans and papers, to show-stopping "hero props" like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context.
In this project, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and ZBrush. Next, you'll try your hand at designing unknown elements of a prop without guidance. Finally, you'll learn to work within the expected game constraints to save time and increase quality. When you're finished with this project, you'll understand what goes into creating a high poly game prop and be able to do it yourself.
Software required: 3ds Max 2017; ZBrush
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.