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Game Prop Texturing Fundamentals

+60 XP
4 Hours25 Mins
Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly. This course, Game Prop Texturing Fundamentals, is a comprehensive introduction which will help you create detailed props that are ready for game development environments.
You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You'll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you'll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5.
Software required: ZBrush 4r7; Substance Painter 2; 3Ds Max 2017; Unity 5
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
By the end of this project, you will be able to:
  • Create a low-poly model for your prop
  • Unwrap the low-poly model and prepare it for baking
  • Use Substance Painter to create normal maps from the high-poly model
  • Project normal maps onto the low-poly model
  • Texture the prop model in Substance Painter
  • Import the prop into Unity Editor
  • Configure Materials and Meshes for the prop
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Last updated: November 05, 2019
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