This project focuses on the role of Environment Artist for Buried Memories: Serekh. It also includes the work done by the Level Designer to create a greybox prototype level.
In these tutorials, you will:
Explore the process of creating a prototype environment from concept art
Consider how to increase the visual fidelity of the environment in a modular way
Consider how to add polish and detail to the final environment
Apply your learning through creative challenges
This project is part of Buried Memories: High Fidelity Game Visuals.