Have you ever wasted time building a game level that just didn't work? If so this is the perfect project for you. In this project, Iterative Level Design in Unity, you will step through the creative process of level design from Design Document to gray-boxed level. First, you will extract the important information from the design document. Next, you will use Unity's built-in modeling tools to create a rough level to play through. Finally, you will utilize Unity's PolyBrush tools to create a creature concept model. When you are finished with this Unity project, you will not only know how to design and build a gray boxed game level but also how to use all of Unity's modeling tools. Software required: Unity 2018.1
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.