In this project you will learn how to keep a sense of the big picture by dividing the game development process into stages and milestones, hit your first major milestone in the development of a game through creating a vertical slice, and learn two planning tools you can use to plot a course to a finished game.
Project Objective
Determine design priorities, identify features that can be cut
Understand the importance of creating and testing asset plans
I know that there is no art and sound yet, but the basic core it's pretty well made. The reason why i didn't included art and soud yet is because i found some friends that decided to join this game, so I'm still waiting for those assets. Anyway, give it a try and tell me what you think :) here's the link to play it online:
https://play.unity.com/mg/other/webgl-builds-178012
My crc cards for build it quick
Here are the crc cards for my game. I may still add one or two classes for ui, but this is mostly it. I have tried to keep the classes as independent as possible and used unity events or callbacks where classes need to talk to each other.
ProtMofA
PrMofA
Backlog for "Build it quick!"
Here is my back log.
EndlessRunner
The sample prototype video form the some part of the idea .
My CRC cards
ok they are just a few but I thing is ok for now to keep it simple.
Ungodly Sprint planning
so here is my planning for my game. It was kinda difficult for me at the begining to put down in paper what I need to do in the next weeks, but i'm getting better at this, I think
CrC for Robothorn project
In this assessment I create some classes in order to visualise what I need to bear in mind to create the basic game play for my project.