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Module 3: Cinemachine Setup

Project
Intermediate
+0 XP
45 Mins
(14)
Summary
This module focuses on setting up advanced camera controls using Unity’s Cinemachine package. Learners will configure virtual cameras to follow and orbit GameObjects, providing smooth and dynamic perspectives for gameplay.
Project Objective
By the end of this module, learners will be able to:
  • Add and configure the Cinemachine Brain component to the main camera.
  • Set up a Cinemachine Virtual Camera to follow a specific GameObject.
  • Implement a Cinemachine Free Look Camera to orbit objects and integrate with the Input System.
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Last updated: March 28, 2025
6
Language
English