This final module will look at the future of XR with a focus on technologies now in development that will be available in the near term, such as foveated rendering and ultra high resolution headset displays. We’ll also look at the future of Unity support for XR, and we’ll talk about the convergence of different branches of XR as technology allows products to be made that blur the distinctions.
Project Objective
Describe what advances are needed to allow all XR experiences to be delivered by a single device
Understand advanced concepts in XR like eye tracking and foveated rendering
Explain how haptics relates to XR experiences now, and what the future holds
Understand advanced locomotion research into ‘infinite rooms’
Understand advanced XR hardware like Light Field displays
List current and upcoming AR, VR and MR hardware with advanced features
Understand future possibilities in XR
Create a brief summary of research into a developing technology.
Apply research into a developing technology to an existing software product definition.