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Procedural Cave Generation

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Advanced
3 Hours5 Mins
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Summary
Learn how to create procedurally generated caverns/dungeons using cellular automata and marching squares.
In this 9 part advanced scripting series created by one of our community members, we learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.
Author: Sebastian Lague.
Questions? Ask in the official forum thread here.
Recommended Unity versions
5.x
Industry
Language
English