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Prototyping Game Systems for Swords and Shovels

Project
Intermediate
+60 XP
2 Hours40 Mins
(32)
Overview
Live
Groups
Summary
Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project. Software required: Unity 3D.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
  • Course Overview
  • Understand the Design/Prototype Relationship
  • Building a Prototype Play Space
  • Prototyping Non-combat Systems
  • Adding Juicy Interactions
  • Playtesting and Iterating Based on Feedback
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Last updated: November 05, 2019
2018.1
Language
English
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