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Retopologizing Game Characters in Maya

Project
Intermediate
+60 XP
3 Hours
Overview
Live
Groups
Summary
Once you've designed your highly detailed, sculpted game character, there's still one more step that needs to be done - retopology. In this course, Retopologizing Game Characters in Maya, you'll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You'll start by learning the basics of getting a reference model created. Then, you'll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you'll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you'll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
  • Course Overview
  • Setting up for New Topology
  • Starting the Game Model
  • Focusing on the Dwarf’s Body
  • Building the Accessories and Armor
  • Final Detailing
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Last updated: November 05, 2019
2018.1
Language
English
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