Character control in a click-to-move top-down game requires a pathfinding system to allow freedom of player movement. In this project, Swords and Shovels Character Controller and AI, you’ll learn how to work with Navmesh and Navmesh agents, setup character animation, and write code to create a character controller. First, you’ll discover how to bake a Navmesh in a game level. Next, you’ll explore how to work with a Navmesh Agent and animation to control character movement. Finally, you’ll learn how to write code and fine tune the system. When you’re finished with the project, you’ll understand how to author a top-down character controller.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.