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Swords and Shovels: Designing Modular Sets

Project
Intermediate
+60 XP
1 Hour25 Mins
(47)
Overview
Live
Groups
Summary
For decades, modular systems have been used to solve a variety of technical and design problems in game development. Modularity provides the basis for efficiency and flexibility and allows a small set of source elements to be expanded into a much larger whole. In this project, Swords and Shovels: Designing Modular Sets, you’ll learn how to create a design and production ready modular set from pre-existing art assets. First, you'll cover the basics; project setup, choosing a unit basis, and assembling a modular tile set. Next, you’ll beautify the scene by adding set dressing, collisions, lighting and start saving prefabs. Lastly, you’ll assemble the modules you’ve created to create a playable level. By the end of this project, you’ll not only have the confidence to create your own modular development kit, but to create visually stimulating previsualizations for levels. Software required: Unity.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
  • Course Overview
  • Overview, Unit Basis, and Module Assembly
  • Collision and Lighting
  • World Building, Testing, and Final Adjustments
Select your Unity version
Last updated: November 05, 2019
2018.1
Language
English
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