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The Maya to Unity Pipeline

Project
Intermediate
+300 XP
4 Hours25 Mins
Overview
Live
Groups
Summary
In this project, you will learn the asset pipeline from Unity to Maya. You will work through a series of challenges to learn how to polish your assets in Maya as well as best practices for importing them back into Unity.
Project Objective
Throughout this project you will:
  • Use the FBX Exporter to create and edit a Unity Prefab in Maya
  • Create an Ambient Occlusion map and a Normal Map in Maya
  • Create LODs in Maya
Related documentation
Language
English
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