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Unit 4 - Gameplay Mechanics

Project
Beginner
+600 XP
6 Hours40 Mins
(6260)
Overview
Skills
For Educators
Summary
In this Unit, you will program an arcade-style Sumo battle with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them. In creating this prototype, you will learn how to implement new gameplay mechanics into your projects, which are new rules or systems that make the game more interesting to play. On one hand, you will learn to program a powerup, which give the player a temporary advantage. On the other hand, you will learn to program increasingly difficult enemy waves, which make survival more challenging for the player. A good balance of powerups and increasing difficulty make for a much more interesting gameplay experience.
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Last updated: December 07, 2023
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Language
English
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