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Unity Animation Fundamentals

Project
Beginner
+60 XP
2 Hours30 Mins
(310)
Overview
Live
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Summary
Are you new to Unity and don’t know where to start or want to understand the animator better? If so, this project is for you. In this project, Unity Animation Fundamentals, you'll learn in detail the very basics of animating in Unity. First, you'll discover how to set up your files for the animator. Next, you'll dive into making very basic c# script for your animator. Finally, you'll have a character that can play an idle animation, run, and jump. When you’re finished with this Unity animation project, you’ll be able to very easily create an idle to run state, but also be very confident anytime you need to use the animator component inside Unity.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
  • Creating Animation Clips
  • Animating in Unity
  • Using Animation Curves
  • Using Animation Events
  • Creating Multiple Clips
  • Animator Controllers
  • Scripting Animator Parameters
  • Exporting Animations
  • Rig Import Settings
  • Animation Import Settings
  • Using Blend Trees
  • Animation Layers
  • Avatar Masks
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Last updated: November 05, 2019
2019.3
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Language
English