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Unity Audio Fundamentals

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Advanced
+60 XP
2 Hours15 Mins
(110)
Overview
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Summary
As a game developer, you tend to focus on what your players see on the screen, but half of what you give them is the audio, so it really pays to put in the effort to create compelling soundscapes for your players. In this project, Unity Audio Fundamentals, you'll be creating a complete audio system for a game using the Unity game engine. First, you'll discover how to play sounds in Unity and how to place sound sources in your world for 3D audio effects. Next, you'll explore how to use Unity's audio mixer system to create snapshots of various mixes and fade between them using C# scripting. Finally, you'll learn how to create dynamic multitrack music tracks for your game in order to create a full soundscape that reacts to your player's choices. By the end of this project, you'll have a better understanding of how to create wonderful soundscapes in Unity 3D.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
  • Audio Sources
  • Audio Mixers
  • Projectile Audio
  • Scripting Audio
  • Audio Reverb
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Last updated: November 05, 2019
2019.3
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Language
English
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