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Unity Materials Fundamentals

Project
Intermediate
+60 XP
2 Hours35 Mins
(99)
Overview
Live
Groups
Summary
Have you ever wanted to make your 3D assets really look like the materials that you are texturing them to be? If you are tired of all of your assets looking flat and plastic, then this is the project for you. This project, Unity Materials Fundamentals, will walk you through the different material settings in Unity that are available within the Physically Based Shading materials in Unity. You will explore what each of the map types are and how they change the overall look of your asset. You will learn how different shader types change the options available to you and how it will allow you to find the look you are after. Finally, you will learn the importance of materials, textures, shaders, emissive textures, and lighting; and see how they work together to create your final look. Throughout the entire project we will be reinforcing the importance of referencing concept art and collecting real world reference images as guides to our final result.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Project Objective
  • Albedo Maps
  • Alpha Maps
  • Metallic and Smoothness Maps
  • Normal Maps
  • Height Maps
  • Occulusion Maps
  • Emission and Emission Maps
Select your Unity version
Last updated: February 11, 2020
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
Language
English
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