Nearly every game today utilizes physics in some fashion. This project, Unity Physics Fundamentals, will give you the knowledge you need to understand Unity's physics engine and allow you create rich, simulated experiences. First, you'll learn to work with triggers, colliders, and rigidbody parameters. Next, you'll dive into working with joints. After that, you'll explore ragdoll physics. Finally, you'll bring your knowledge together by building a car with wheel colliders. By the end of this project, you'll have a foundational understanding of using the best uses of physics in Unity.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.