In this project, you will learn how Timeline is used to create cinematic sequences in Unity. You will control the animation, activation, and audio of multiple Mars rovers through Timeline and understand how the concepts can be applied to other GameObjects in your own Unity projects.
If you're using Unity 2019.2 or below, click here.
Project Objective
By the end of this session, learners will learn how to:
Create a master timeline
Create a sub-track
Add keyframed animations
Add animation components
Work with activation tracks
Work with audio tracks
Publish a video sequence of a completed animation with Recorder
I animated the rover (its arm, head and wheels), added some music and post-processing effects, and activated a dust storm after a while. In the end, the poor rover was blown away again. Perhaps NASA should do something about it...