In this project, you will learn how Timeline is used to create cinematic sequences in Unity. You will control the animation, activation, and audio of multiple Mars rovers through Timeline and understand how the concepts can be applied to other GameObjects in your own Unity projects.
If you're using Unity 2019.2 or below, click here.
Project Objective
By the end of this session, learners will learn how to:
Create a master timeline
Create a sub-track
Add keyframed animations
Add animation components
Work with activation tracks
Work with audio tracks
Publish a video sequence of a completed animation with Recorder
Beginning of dialog window. Escape will cancel and close the window.
End of dialog window.
LL_Timeline_Intro.mp4
3 Mins 46 Secs
Overview LL_Timeline_Intro.mp4
3 Mins46 Secs
Submission Gallery
Mars Rover
Mars Rover
Timeline Test Submission
it is what it is
Rover destroyed
the rover got smashed to pieces during the storm
Roman Sculpture Teaser
This is a video I made for the Cinemachine course and added some post-processing effects to it.
Exploring the Red Planet
I animated the rover (its arm, head and wheels), added some music and post-processing effects, and activated a dust storm after a while. In the end, the poor rover was blown away again. Perhaps NASA should do something about it...
Mars Explore
Vidéo de Mars Explore
Timeline Test
Small test with 2 camaras and drill sequence.
Timeline - Grane
Controlling Animation clip activation and sound
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