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UV Mapping Game Characters in Maya
Project
Intermediate
3 Hours35 Mins
Overview
Project Materials
Details
Summary
Nobody wants to see a flat gray character running around in a game unless it's by design. More than likely the character you're creating will need some sort of texture applied to it which will add to the it's visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you'll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you'll go learn how to understand and plan for your UVs. Next, you'll discover how to create UVs for the hair, body, and for the clothing. Finally, you'll explore overlapping UVs and texel density. By the end of this course, you'll have a better understanding on UV mapping game characters in Maya. Required software: Maya 2018.
To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
Recommended Unity versions
2018
Topics we'll cover
Language
English