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Week 2: Player Control | Mar 30 - Apr 3

+600 XP
5 Hours
This week, you will program a car moving side-to-side on a floating road, trying to avoid (or hit) obstacles in the way. In addition to becoming more familiar with the Unity editor and workflow, you will learn how to create new C# scripts and do some simple programming. By the end of the Unit, you will be able to call basic functions, then declare and tweak new variables to modify the results of those functions.
Project Objective
By the end of this week, you will be able to:
  • Navigate 3D space and the Unity Editor comfortably
  • Add and manipulate objects in the scene to position them where you want, including the camera
  • Control the layout of Unity Editor to suit your needs
  • Create C# scripts and apply them to objects
  • Use Visual Studio and a few of its basic features
  • Add Rigidbody and Collider components to allow objects to collide realistically
  • Declare variables properly and initialize/assign them with appropriate access modifiers
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Last updated: April 22, 2020