This week, you will program an arcade-style Sumo battle with the objective of knocking increasingly difficult waves of enemies off of a floating island, using power ups to help defeat them. In creating this prototype, you will learn how to implement new gameplay mechanics into your projects, which are new rules or systems that make the game more interesting to play. On one hand, you will learn to program a powerup, which give the player a temporary advantage. On the other hand, you will learn to program increasingly difficult enemy waves, which make survival more challenging for the player. A good balance of powerups and increasing difficulty make for a much more interesting gameplay experience.
Project Objective
By the end of this week, you will be able to:
Apply Physics Materials to make game objects more or less bouncy
Calculate new vectors to steer objects in custom directions
Write more advanced custom functions and variables to make your code clean and professional
Write informative debug messages with Concatenation
Use IEnumerator and Coroutines to repeat and delay functions
Use for loops to efficiently and dynamically run code multiple times
Use SetActive to make game objects appear and disappear from the scene
Use FindObjectsOfType to track the current number of objects in the scene
I hope you like and have fun with this game link to test it : https://play.unity.com/mg/other/fallen-angels I have found a lot of bugs when I upload it and i don't know how to fix this Some help :)
Project 4
Doing all the challenges
Creado con codigo
Prueba de un juego
Prototype 4
Haven't finished other challenges. But I'm happy that I made it this far. :)
Power Up:
Jump Smash
Speed Force