The users will illuminate a scene using each type of real time light (Directional, Point, Spotlight), simulate lighting coming in from windows with Area Lights, and bake the lighting to optimize the scene. Users will explore and modify these lights using the Light Explorer window as well.
Project Objective
Learners will be able to:
Use each of the basic realtime light types in the scene: Directional, Point, Spotlight
Optimize their scene with light baking
Design the environments using Area Lights
Use lighting to modify scene moods by modifying intensity and color values.
Make lighting design decisions when brainstorming environment design concepts.
Manage scene lighting using the Light Explorer.
Using lighting settings to modify the number of pixel lights.
My scene has one point light for the candles, one spot light for the fireplace (both with shadows turned on) and a weak directional light in pink for the dusk effect. I also included some things from the video tutorial like blue fog in the background.
Lighting dining room scene
I don't know why the point light does not work, I used realtime baking, the point light was set to realtime as well
learn about light
1
Magic light
I use the point light to the chandelier but with blue to create a flame like magic flame. For the fireplace I use green spot light like Harry potter magic flame.
Lightning
To liven up the scene I made candelabrum shadows flicker and fireplace light shimmer