Swords and Shovels: Post Processing and Polish
Post processing is crucial for capturing art direction and bringing game worlds to life. In this project, Swords and Shovels Post Processing and Polish you’ll learn how to work with the Post Processing Stack, create atmospheric FX and establish a distinct sense of place. First, you’ll access a level from the Swords and Shovels project and quickly cover project settings for maximizing quality, the photographic basis of post processing FX, installing the post processing stack, and working with post processing settings. Next, you'll begin adding lighting and particle-based atmospheric FX such as fog, water drips, and cave bats to your scene to add the more interesting look and feel to the level. Lastly, you’ll create a final polishing pass to ensure that we capture art direction and create a distinct sense of place. By the end of this project, you should have a firm grasp of how to create a distinctive look to your modular level. Software required: Unity. To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.