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Game Character Rigging Fundamentals
Project
Advanced
6 Hours10 Mins
For many, rigging is the last area of game development they want to learn and it's easy to understand why. You don't play a game to be wowed by the controllers used to animate that dragon or marvel at the adventurer's joint system. It's one of those disciplines between forward facing art and back-end design that takes a back seat to most everything else you can see happening on the screen. However, understanding how to rig is what will take your dragon or adventurer character further than ever before and give them potential for a life of their very own. In this course, Game Character Rigging Fundamentals, you will find that rigging doesn't have to be overwhelming if you learn the fundamentals in a comfortable and digestible way. First, you will start the basics of creating joints and building a skeleton. Once that's complete, you will jump right into creating animation controllers and their constraints to help the joints move. After that, the character can be bound to the rig and you can modify those skin weights. Finally, to give the rig more complex movement, you will create set driven keys for elements like finger gripping and foot roll. By the end of this course, you will have everything you need to rig your characters and an excellent foundation for moving on to more advanced rigging. Software required: Maya 2017. To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
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Game Character Sculpting in ZBrush
Project
Intermediate
4 Hours50 Mins
Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. One of the best tools for creating these highly detailed sculpts is ZBrush. In this project, Game Character Sculpting in ZBrush, you’ll learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels. Working from the ground up, you’ll start by creating the initial armature using a very flexible tool called ZSpheres. From there, you’ll learn to use several of ZBrush’s powerful sculpting brushes to edit the geometry at its base and to begin sculpting in all the character’s musculature and detail. Next, you’ll also learn to stylize your model and to create things like clothing and accessories by extracting geometry from existing shapes. When you're finished with this ZBrush project, you’ll have completed the process of creating a sculpted character from start to finish. But even though you'll be building a dwarf, you’re not just learning to build one character. As you complete this project, you’ll get challenges that will allow you to see that what you’ve learned can apply to many different kinds of characters. Software required: ZBrush To access the the assets used for this project, click the blue "Project Materials" tab on this project, or within the individual tutorial.
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