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Creative Core: Prototyping
Project
Beginner
4 Hours10 Mins
Before you get caught up in developing your dream project, it’s important to start a little smaller and create a prototype. Prototyping gives you the opportunity to work out what should really be at the heart of the real-time experience you want to make and to test out different approaches to achieve that. In this mission, you’ll learn about some different approaches to prototyping and explore an example we’ve created as you work on your own prototype. This learning experience is about process rather than a set outcome; if you’re new to prototyping, we hope you’ll find something useful no matter what you want to create! By the time you complete this learning experience, you’ll be able to: Determine the appropriate prototyping approach for a specific project. Decide the critical project features required in order to create a functional prototype. Create a functional prototype in Unity. Integrate external assets and tools into your prototype. Refine a prototype environment using ProBuilder and Terrain. Test a basic experience prototype. About this learning experience This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with prototyping in Unity, but you may also notice references to the guided learning journey for that pathway. If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
Recommended Unity versions
2022.3
Creative Core: Shaders and materials
Project
Beginner
6 Hours
Shaders and materials let you define how your 3D objects look: their colors, reflectivity, and physical texture. With shaders and materials, you can bring realism into your projects or express your own artistic style. In this mission, you will explore concepts of light and reflection, including common terms that many 3D artists use every day. You’ll apply these concepts to create your own materials and shaders that simulate real-world objects — and even some other-worldly objects. You’ll complete this mission by creating a still life composition in which you can demonstrate a variety of shaders and materials. By the time you complete this learning experience, you will be able to: Explain how surfaces in Unity are defined and rendered. Select a type of shader for your own project. Create materials for a common shader, using a wide variety of properties. Create your own simple shader using Shader Graph. About this learning experience This project is a standalone learning experience which uses content developed for the Creative Core pathway. You’ll find everything you need to get started with shaders and materials in Unity, but you may also notice references to the guided learning journey for that pathway. If you decide that you’d like to complete the whole Creative Core pathway, you can start at any time. You’ll receive credit for any tutorials that you have already completed when you do.
Recommended Unity versions
2021.3 - 2022.3
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