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Factory Crane Game
10.9 Mviews
GitHub: https://github.com/JosephBabel/Factory-Crane-Game
itch.io: https://josephbabel.itch.io/factory-crane-game

For my final submission of this pathway I wanted to go beyond the requirement and create something that would look good for my portfolio. Here is where you can find my implementation of the four pillars of object-oriented programming: GameManager.cs - Encapsulation with private setters for properties that influence difficulty. Also abstraction with methods such as PauseGame() and EndGame() can be found here. Item.cs and ItemFragile.cs - Inheritance with ItemFragile inheriting from Item, and polymorphism with an OnDrop() method that is overridden for ItemFragile. Base items will lose value when dropped, while fragile items will break when dropped.
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lismiller
a month ago
Cool! I’m all about games that offer more than just fun—like earning money too! I came across Toji Win at https://tojiwin.net/ and I’m excited to explore what they have. If anyone has tips on getting started, I’d love to hear them!
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ParvezMamun
8 months ago
sounds good its really nice concept
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m0xDSD878
a year ago
poc
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Jose Velazquez
2 years ago
no está nada mal, un buen ejemplo de como lograr un juego entretenido, gracias
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HZXHZXHZX
2 years ago
hi