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Factory Crane Game
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GitHub: https://github.com/JosephBabel/Factory-Crane-Game
itch.io: https://josephbabel.itch.io/factory-crane-game

For my final submission of this pathway I wanted to go beyond the requirement and create something that would look good for my portfolio. Here is where you can find my implementation of the four pillars of object-oriented programming: GameManager.cs - Encapsulation with private setters for properties that influence difficulty. Also abstraction with methods such as PauseGame() and EndGame() can be found here. Item.cs and ItemFragile.cs - Inheritance with ItemFragile inheriting from Item, and polymorphism with an OnDrop() method that is overridden for ItemFragile. Base items will lose value when dropped, while fragile items will break when dropped.
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Yunus
a month ago
Super environment, flawless gameplay, congrats.
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azabug
5 months ago
Wicked. Nice outcome, inspiring project. Thank you for sharing.
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SorArc
5 months ago
(edited)
Wow! Thanks for setting the bar lol. You win but I'm gonna try harder thanks to you :)
Kunal Bedwal
6 months ago
It's fantastic
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hugodussertsarthe
6 months ago
Awesome !