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Factory Crane Game
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GitHub: https://github.com/JosephBabel/Factory-Crane-Game
itch.io: https://josephbabel.itch.io/factory-crane-game

For my final submission of this pathway I wanted to go beyond the requirement and create something that would look good for my portfolio. Here is where you can find my implementation of the four pillars of object-oriented programming: GameManager.cs - Encapsulation with private setters for properties that influence difficulty. Also abstraction with methods such as PauseGame() and EndGame() can be found here. Item.cs and ItemFragile.cs - Inheritance with ItemFragile inheriting from Item, and polymorphism with an OnDrop() method that is overridden for ItemFragile. Base items will lose value when dropped, while fragile items will break when dropped.
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jamesjay007
2 days ago
Creating the Factory Crane Game and integrating the four pillars of object-oriented programming showcases a dedication to not just meeting, but exceeding expectations in game development. Your attention to detail and commitment to enhancing your portfolio is commendable. Speaking of going beyond, for those who enjoy exploring different aspects of gaming, whether it's for inspiration or leisure, the world of online lotteries offers a unique blend of excitement and challenge. تعرف اكثر من المعلومات provides insights into the top online lottery sites, catering to enthusiasts looking for reputable platforms. Their guidance ensures that you engage with trusted sites, mirroring the thoughtful encapsulation and abstraction you applied in your game development.
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17 days ago
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