Unity Learn home
0
0
Post-processing Challenge
11 views
I have made two local post-processing volumes:
1. The first is for a blue cube, which increases Bloom Intensity, Post Exposure, Saturation, and adds a subtle Vignette.
2. The second is for a red cube, which decreases Bloom Intensity, Post Exposure, and Saturation, while adding Vignette, Lens Distortion, and Film Grain.
Media
1
7