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Dead Drive Prototype
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Made a prototype to test if Dungeon Crawler controls worked well with the chaotic car combat mechanics I intended for the game. The answer was not very well. I made a second prototype using more traditional car controls and while that was more challenging for players it still did not have the same level of chaos that I was aiming for. I made a third prototype similar to the second with a different map layout and introducing a timer. That saw the more chaotic behavior I expected to see.
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