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Road Obstacles Game
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Different take on the game developed for Prototype 1 of junior developer pathway. Implements OOP Fundamental via: Obstacle class with specialized child classes (inheritance); child classes have different ways of handling collisions (polymorphism); variable access modifiers in some files are set to private (encapsulation); and specialized methods for starting/ending game, moving vehicle, and spawning obstacles (abstraction). Github link: https://github.com/vlado-1/Programming-Theory-Repo.git
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