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Essentials Course Work
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Followed Unity Essentials and added some additions
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LITFAMWOKE
4 hours ago
For a rotating room I just placed all the room prefabs into a parent container called "Pivot_Point" and made sure it was already in the correct transform position. Then I added a script called RotationController with this equation in the Update function "transform.Rotate(rotationAxis.normalized, rotationSpeed * Time.deltaTime, Space.Self);"