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Click the Shapes – OOP Demo
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Click the Shapes – OOP Demo is a simple Unity prototype created to demonstrate the four pillars of Object-Oriented Programming. The project uses a base Shape class and multiple derived shape classes (Cube, Sphere, Capsule) to show inheritance and polymorphism through different movement behaviors. Encapsulation is implemented using getters and setters to protect and validate data, while abstraction is achieved by handling user interaction through high-level methods that hide internal logic. The player can click on each shape in the game scene to observe different behaviors in action.
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