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Kevin's bad day
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My project is a first person horror game where you play as Kevin a warehouse worker who was recently demoted. In this game you need to pack the boxes and scan shippy with your scanner to prevent him from grabbing you. I took inspiration from FNAF with a simple design where shippy will spawn in a zone once he reaches the final zone he will attack the player. I had a lot to figure out when it came to grabbing objects and aiming. Those are controlled by the camera controller and the pickupobject script. This is also accomplished by a zone controller that is responsible for spawning shippy. https://github.com/coyotewindgames/ShippyRevengeOfTheShiphawk
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