Local Volume: the Blue Box
My submission for Creative Core: Post-Processing: Challenge: Create a local volume. I made the Blue Box look like a mafia boss now. Setup: created a local volume, added duplicate of my Post-Processing Global Volume Profile - Old Western (from previous tutorial), reset Transform, copied and pasted Cube GameObject Position to Local Volume, adjusted size to (3, 3, 3), Blend Distance to 5, and Priority to 1 (Global Volume's Priority set to 0), and tweaked Bloom, Tonemapping (ACES), Color Adjustments, Lift Gamma Gain (less Lift, a tad more Gamma and more Gain), Film Grain (Thin 1, Intensity 1, Response 0), and Vignette (Smoothness 0.9). Good luck worshipping the Blue Box now.