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🔧 Unity Developer – Lighting & 3D Environment Setup
Responsibilities & Skills:

Designed and built interactive 3D environments using Unity Engine.

Configured lighting systems (including directional, point, and area lights) to simulate realistic scene illumination.

Utilized Global Illumination (GI), Reflection Probes, and Lightmapping to optimize performance and visual fidelity.

Selected and managed appropriate Render Pipeline (URP/Built-in) to achieve the desired visual effects.

Placed and adjusted shadow settings, light falloff, and baking settings for improved atmosphere and realism.

Organized scenes using hierarchy, prefabs, and optimized scene loading.

(If any camera or character motion) Implemented basic camera animations or character controls for showcasing the environment dynamically.

Tools & Technologies Used:

Unity Editor, C#

Lighting Settings Panel, Light Explorer

Reflection Probes, Light Probes

URP or Built-in Render Pipeline

Post-Processing effects (if applicab
Media
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