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Programming Theory in Action : My Game, Starship Defender 🚀
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That’s a high-speed, 3D arcade space shooter designed around a Space Background Model ! The game challenges players to destroy incoming alien forces while maintaining position within the confined space, showcasing clean game state management and advanced physics synchronization, with 4 OOP Pillars applied. Gameplay & Rules Overview: The game starts instantly upon pressing Space. ARROW KEYS (UP/DOWN): Controls the forward and backward physical movement (-axis). ARROW KEYS (LEFT/RIGHT): Controls the side-to-side physical movement (-axis). SPACEBAR: Fires projectiles (with a slight cooldown). • Objective: Survive the alien waves and reach 30 destroyed ships to win. • Difficulty: Every 10 alien ships destroyed, the speed of all new and active aliens increases by +90.0f. • Thunder Powerups: Set the player in yellow color when they are taken, and increase the speed shots. If you want to play ---> https://play.unity.com/en/games/1611bd40-4a25-4726-95e2-138d09d398bc/my-game-starship-defender
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