Sound Design Integration in Unity Environment
In this task, I evaluated the environment and identified logical ambient and object-based sound sources. I added at least five different sound effects, including ambient room noise and object interactions, using CC0 or properly attributed assets. Each sound source was carefully chosen based on its material properties, resonance, and potential to absorb or reflect sound. One sound source was enhanced with a special audio effect to provide depth and realism. This process ensured that the scene feels alive and immersive while meeting the technical and creative requirements of the challenge.