Unity Learn home
1
0
Still Life Composition - with water sphere
8 views
In this exercise: "Create your still life composition" we have to demonstrate the use of solid maps, texture maps, transparency, and bump mapping. We can use any objects we worked on in this tutorial, or build new objects with primitives. We also had to include at least one shader made in Shader Graph. I used a cylinder and added a silver brick texture, made a transparent purple glass shader for a jar, several apples - some that look like plastic, metallic gold, and one with a red moving shader graph. I also made a water sphere - the shader was made in the shader graph - I watched a YT tutorial SIMPLE CARTOON WATER in Unity (https://www.youtube.com/watch?v=Vg0L9aCRWPE) and had to tweak a shader - I ignored the position nodes (which would be handy if I used the plane, not the sphere).
Media
1
1