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Creating a Finite State Machine - Live session

Tutorial
Intermediate
+0 XP
0 Mins
(6)
Overview
Live
Summary
Finite State Machines (FSMs) are a computational model used in games to easily create complex agent behavior. They leverage Object-Oriented Programming (OOP) principles to keep complex code clean, functional, and extensible. This webinar will guide you through the process of creating agent behavior using a finite state machine in Unity.This series comprises two sessions:
  • Session 1: Creating the Base
  • Session 2: Creating States
This session is aimed at:
  • Game Developers looking to incorporate FSMs into their projects for cleaner and more manageable code
  • Programmers interested in improving their agent behavior techniques
  • Technical Directors aiming to enhance their team’s capability in implementing complex behaviors
Select your Unity version
Last updated: November 15, 2024
2022.3
Language
English
Creating a Finite State Machine - Live session