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Best Practices in Iterative Game Design - Live Session

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Beginner
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Summary
Live
This session begins with the overarching themes of loops and time that frame our discussion. We shine a light on the multifaceted role of an indie game designer and their many hats. The heart of our talk focuses on the crucial stages of the design process: Structure, Ideation, Prototyping, Communicating, and Testing. Whether you're a seasoned developer or just starting out, you'll walk away with practical tips and strategies to enhance your game development journey.
This session is aimed at:
  • Game Designers seeking to enhance their skills through data-driven insights.
  • Developers interested in incorporating analytics into their game design process.
  • Project Managers aiming to improve project outcomes with data-backed strategies.
  • Game Studio Executives looking to increase the market competitiveness of their games.
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Last updated: December 12, 2024
2022.3
Language
English

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Best Practices in Iterative Game Design - Live Session
Best Practices in Iterative Game Design - Live Session
General Tutorial Discussion
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1. Watch the session
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2. Download the .pdf to see a list of useful links mentioned in the video.
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