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Add functionality with components

Tutorial
Foundational
+10 XP
1 Hour
(132)
Overview
Skills
Live
Groups
Summary
In this tutorial, you will see how components add functionality to Sprites. The component you will see in action here, the RigidBody 2D Component, lets a Sprite behave like a physical object instead of floating in space. In this tutorial, you will:
  • Position the Main Camera to display action in the Game view.
  • Add physical properties to a 2D GameObject by applying the RigidBody 2D component.
  • Enter Play mode to preview a Scene in the Game view.
  • Experiment with 2D physics in Unity.
Select your Unity version
Last updated: October 21, 2020
2019.4
Language
English
Add functionality with components