In this tutorial, you will see how components add functionality to Sprites. The component you will see in action here, the RigidBody 2D Component, lets a Sprite behave like a physical object instead of floating in space. In this tutorial, you will:
Position the Main Camera to display action in the Game view.
Add physical properties to a 2D GameObject by applying the RigidBody 2D component.
Enter Play mode to preview a Scene in the Game view.