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Addressables: Profile system

Tutorial
Intermediate
15 Mins
Overview
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Summary
In this tutorial, we’ll explore the Addressables Profile system. The system is a central location for data that is used across a project. It allows you to easily change settings across all Addressables content in one place. This includes build target and build and load paths for addressable content. Any custom variable can easily be added. For example, you could change all of your groups that are set up to be pointing to a remote server to instead be local, or use the editor hosting feature. All Profiles contain the same set of defined variables, but the value of those variables may differ (or even be blank).
Recommended Unity versions
2019.2 and Above
Topics we'll cover
Language
English
Tutorial
Addressables: Profile system
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Addressables: Profile system