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Addressables: Sprite Loading

Tutorial
Intermediate
+10 XP
20 Mins
(15)
Overview
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Summary
In this tutorial, we’ll explore using Addressables to load Sprites, either via a Sprite-specific subtype of AssetReference or by specifying the Sprite’s address directly. We’ll cover loading an individual Sprite (Single Sprite Mode), a Sprite that is part of a Sprite Sheet (Multiple Sprite Mode), and a Sprite that is stored in a Sprite Atlas.
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Last updated: August 02, 2022
2022.1
Language
English
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Addressables: Sprite Loading