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Addressables: Sprite Loading

Tutorial
Intermediate
+10 XP
20 Mins
(100)
Overview
Live
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Summary
In this tutorial, we’ll explore using Addressables to load Sprites, either via a Sprite-specific subtype of AssetReference or by specifying the Sprite’s address directly. We’ll cover loading an individual Sprite (Single Sprite Mode), a Sprite that is part of a Sprite Sheet (Multiple Sprite Mode), and a Sprite that is stored in a Sprite Atlas.
Select your Unity version
Last updated: November 21, 2020
2019.4
2019.3
2019.2
Language
English
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Addressables: Sprite Loading