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Animation | July 28, 2021

Tutorial
Beginner
+0 XP
0 Mins
(70)
Overview
Summary
This session explores how to bring our characters and world to life by creating keyframe basic animation in the Animation window using the Dopesheet and Curve Editor. From there, you’ll learn how to use the Timeline to record and retarget animation, then blend animated clips together, as well as how to blend shapes in facial animation to transition between characters’ facial expressions. This segment finishes by taking a look at Unity’s new Animation Rigging toolset.
Select your Unity version
Last updated: November 10, 2022
2019.4
Language
English
Animation | July 28, 2021