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Animator Controllers

Tutorial
Beginner
+10 XP
30 Mins
(848)
Overview
Summary
An Animator Controller is a Unity asset that controls the logic of an animated GameObject. Within the Animator Controller there are States and Sub-State Machines that are linked together via Transitions. States are the representation of animation clips in the Animator. Transitions direct the flow of an animation from one State to another. In this tutorial, you will learn to create States and use Transitions, Parameters, and Conditions.
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Last updated: October 13, 2020
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Language
English
Animator Controllers