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Baking Texture Maps in Maya for Unity

Tutorial
Beginner
+10 XP
40 Mins
(13)
Summary
In this workflow, we will use Maya to create a normal map from a detailed model and apply it to a lower-resolution version of the model to give the appearance of detail. We will also generate an Ambient Occlusion (AO) map that emulates the shadow interactions between the objects.
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Last updated: November 12, 2019
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Language
English
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Baking Texture Maps in Maya for Unity