Prototype 2 Bonus Features 2
I did all except the expert task. The images showing following: 01: General look of the game 02: 3 Spawnfields for the animals (Vertical, 2x Horizontal) 03: Player can shoot carrots 04: Player can loose health (max 3) 05: UI is scaleable 06: Game over screen :) In general it was a challenging project since good project structure was not teached yet. I had 8 C# scripts: DestroyOnCollision DestronyOnOffBound HealthUI MainController MoveForward PlayerController Score SpawnManager The thing the tutorial do not teach until this point is how script should be structured and how they communicate with each other. Still learning on that part though. Iam not happy how i implemented the UI components. For example one could make one prefab for health system that can handle player health and animal health.