Hint: Vector3.back makes an object move backwards, Vector3.forward makes it go forwards
Hint: If you multiply a value by Time.deltaTime, it will change it from 1x/frame to 1x/second
Hint: In PlaneController.cs, in Update(), the verticalInput value is assigned, but it’s never actually used in the Rotate() call
Hint: For the camera’s position, try X=0, Y=30, Z=10 and for the camera’s rotation, try X=90, Y=0, Z=0
Hint: In FollowPlane.cs, neither the plane nor offset variables are assigned a value - assign the plane variable in the camera’s inspector and assign the offset = new Vector3(0, 30, 10) in the code
Hint: There is a “Propeller” child object of the plane - you should create a new “SpinPropellerX.cs” script and make it rotate every frame around the Z axis.