We will use Maya to create a Normal Map and Ambient Occlusion Map from the ISS model's solar panel wings. We will build both maps and then apply them to a lower-resolution version of the wings to give the appearance of detail and shadow interactions between each panel, while improving scene performance due to the reduction in poly count.
Recommended Unity versions
2018.3 - 2019.2
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Challenge: Create Normal and Ambient Occlusion Maps in Maya