Challenge: Create Normal and Ambient Occlusion Maps in Maya

Tutorial
Intermediate
30 Mins
Overview
Summary
We will use Maya to create a Normal Map and Ambient Occlusion Map from the ISS model's solar panel wings. We will build both maps and then apply them to a lower-resolution version of the wings to give the appearance of detail and shadow interactions between each panel, while improving scene performance due to the reduction in poly count.
Select your Unity version
Last updated: August 23, 2019
2019.2
2019.1
2018.4
2018.3
Language
English
Tutorial
Challenge: Create Normal and Ambient Occlusion Maps in Maya
0
Challenge: Create Normal and Ambient Occlusion Maps in Maya