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Streaming Lab Beta
Challenge: Increasing Audio Accuracy and Realism with Spatialized Audio
Tutorial
Beginner
30 Mins
Overview
Overview
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1.
Overview
2.
What Will You Do?
Summary
In this lab, you will add the Steam Audio Spatializer into the Architecture scene to facilitate the occlusion of sound. In the Media Basic Challenge, you added two Audio Sources and a Video Player to give the scene an added sense of realism. Now you will continue to increase the scene’s realism with Spatialized audio, incorporating interesting effects, such as audio occlusion.
Topics we'll cover
Language
English
Recommended Unity Versions
2018.3
Tutorial
Challenge: Increasing Audio Accuracy and Realism with Spatialized Audio
Streaming Lab Beta
This tutorial contains a Streaming Lab
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Streaming Labs are currently in Beta and optimized for North American usage.
1.
Overview
In this lab, you will add the Steam Audio Spatializer into the Architecture scene to facilitate the occlusion of sound. In the Media Basic Challenge, you added two Audio Sources and a Video Player to give the scene an added sense of realism. Now you will continue to increase the scene’s realism with Spatialized audio, incorporating interesting effects, such as audio occlusion.

Streaming Lab Beta
2.
What Will You Do?
In this Lab, you will setup the scene to occlude sound using the Steam Audio Spatializer. To do so you will:
  1. Add steam spatialization onto the scene’s audio sources
  2. Determine which objects should occlude sound
  3. Bake the sound into the scene